Pages of Fate is a tabletop, improvisational, co-operative adventure game for 1-4 players and a Storyteller.
Similar to folklore passed down over time, the story's details can change from telling to telling depending
on the actions of the Storyteller and the players.
The game is currently in development, but stay tuned for ongoing progress, details and play tests.
Each character in Pages of Fate plays a vital part to the protection of the world of Volara.
The heroes known as The Keepers are sworn protectors blessed with ancient grimoires
that grant them unique abilities, aiding them in their quests.
The Keepers must work together in order to succeed. Whether by their strength, or by helping the strong become stronger.
The Knight serves as the guardian for the team.
They supply not only a strong offense, but also heal allies
and can grant a stronger defense.
There are two paths a knight can take: a light and a dark.
A very practiced knight would wield from both,
but some seek to be the strongest in one or the other.
The mage utilizes the arcane life force of the worlds elements and materials. The Keeper of the mages is an expert in manipulating this force for any means they so desire: whether for their own purpose, or for granting elemental traits to otherwise ordinary abilities.
The Keeper of the Fighters is a heralded champion.
They are chosen by combat and only
the strongest of warriors become the protector of Volara.
They are the front line and main offensive force for The Keepers. If for some reason they cannot perform this task, through ancient techniques , they can strengthen their allies resolve.
Also known as The Shadow of the Quillwild, The Keeper of Archers is chosen by the Great Tree. They are sworn protectors of the forest and use their surroundings to become almost invisible to enemies.
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